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Ask django development web online chess room ideas and tutorials

ya313584699 注册会员
2023-02-28 17:21

For reference only:

Define model: Define a model to store information in board and card games, such as users, game records, game states, etc.

Create views: Use Django's views to process user requests and retrieve game data from the database.

Create templates: Use HTML and CSS to create templates to display game content, including the game board, game state, etc.

Add user authentication: Use Django's user authentication system to enable user login and registration.

Realize the game logic: write the logic code of chess and card games, such as the rules of the game, chess logic, victory and defeat judgment.

Play line: Use Djangos WebSocket library to play online.

Here is a simple Django online chess room tutorial:

Creating Django projects and applications:

$ django-admin startproject chessroom
$ cd chessroom
$ python manage.py startapp game

Define model:

from django.db import models
from django.contrib.auth.models import User

class Game(models.Model):
    player1 = models.ForeignKey(User, on_delete=models.CASCADE, related_name='player1')
    player2 = models.ForeignKey(User, on_delete=models.CASCADE, related_name='player2')
    game_state = models.TextField()

Create a view:

from django.shortcuts import render
from django.http import HttpResponse

def game_view(request):
    game = Game.objects.get(id=1)
    return render(request, 'game.html', {'game': game})

Create a template:

html>
<html>
<head>
    <title>Chess Roomtitle>
head>
<body>
    <div>
        <h1>Chess Roomh1>
        <p>Welcome, {{ user.username }}!p>
        <div>{{ game.game_state }}div>
    div>
body>
html>

Add user authentication:

from django.contrib.auth.decorators import login_required

@login_required
def game_view(request):
    game = Game.objects.get(id=1)
    return render(request, 'game.html', {'game': game})

Implement the game logic:

def make_move(request):
    if request.method == 'POST':
        game_id = request.POST.get('game_id')
        player_id = request.POST.get('player_id')
        move = request.POST.get('move')
        game = Game.objects.get(id=game_id)
        game_state = game.game_state
        # update game state
        # check for game over
        # update game in database
        return HttpResponse('OK')

Realize online battle:

import json
from channels.generic.websocket import WebsocketConsumer

class GameConsumer(WebsocketConsumer):
    def connect(self):
        self.accept()
        self.game_id = self.scope['url_route']['kwargs']['game_id']
        self.game_group_name = 'game_%s' % self.game_id
        async_to_sync(self.channel_layer.group_add)(
            self

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Question Info

Publish Time
2023-02-28 17:21
Update Time
2023-02-28 17:21